Brad Wiggins Expert systems designer with decades of experience working on commercially successful projects, with diverse genres, platforms, and player demographics. #GameDesign #LiveGames #RapidDevelopment #EconomyModelling #Unity #C# #C/C++ #PHP #Git
Brad@NotHalfBrad.com |
Brad Wiggins Is a game designer / developer with decades of experience working on numerous game projects with diverse genres, platforms, and player demographics. Past titles include award winning action games, massively popular social games, cutting edge designs for numerous platform launches. Brad has a mixed skill-set including a background in engineering and art prior. Brad is able to code in C, C++, C#, PHP, and many other languages, as well as make mock visual assets and concept sketches. This is useful not only for interacting with assets of either discipline, but also understanding the technical and stylistic constraints that each system needs to exist in. As a designer on many small-team projects, Brad has been tasked with handling many areas of design, such as Systems Design, Content Design, Level Design, Narrative Design, UI design, and even the occasional project manager tasks. Brad can wear multiple hats, and contributes in many branches of development (including voice acting), but also is quick to find a unique specialty, when working with a team of other designers.
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Having seen a weakness in the appeal of recently introduced “premium crops”, I took initiative to introduce a truly desirable premium crop (the purple dragon carrot), which not only did better supported that feature, but also gave ample motivation to engage with and complete the prerequisite rabbit warren tasks.
The feature also included a unique interactive decoration, that allowed your stored rabbits to pop up in individually placed rabbit holes. This set the new bar for premium crops, and continued my trend of unique and engaging farm decorations. I was personally very proud of this feature, and personally commissioned a purple dragon carrot cake to be made and brought to the office for celebration of the feature’s launch.
Ratchet & Clank was an iteration on my previous success with “Spider-Man 2: The Hero Returns”, which our publishers at Sony thought well enough of, that they specifically asked for me to be assigned as the designer on this project. Despite having no interaction with Insomniac, I designed and helped deliver a very faithful adaptation of the franchise.
Responsibilities included:
- Designing the tilesets, and building levels form them
- Planning and maintaining the asset-list
- Designing the weapons, enemies, and bosses
- Writing much of the dialog
- Working with the composer on SFX and music
- Running morning standups
- Negotiating deliverable features with the publisher
The mud wallow gave players a building with incorporated fences, that could connect to other fences a player owns. Combined with the decorative mud plots, players could make a massive muddy pig enclosure, that pigs spent all day roaming and rolling in.
This was the first feature where I felt that I had found my unique specialty among the team’s designers, as creating especially novel decoration items, to attract greater player engagement.
While working on these projects, I had to become the company expert on Apple’s iOS style guide, and was asked to create a Namco internal smartphone terminology and best practices guide. This guide included much of apple’s design requirements, touch screen practices and terminology, but also accelerometer practices and terminology (which was all new to mobile games, at the time).
Snoopy played great and was very novel for its time (selling well and winning at least one award). But the biggest compliment was that in 2011, ustwo released “Whale Trail” for iPhone… which replicates many of Snoopy’s uncommon mechanics, and suggests that the developers were using it as reference (if not also big fans). Examples of shared mechanics include: parabolic flight, trails of collectables, storm cloud obstacles, gusts, and looping.
In advance of Pac-Man’s 30th anniversary, Namco held an internal competition for all employees to pitch their ideas for a new take on Pac-Man for mobile (at a company with hundreds of testers). My ghost puzzler pitch was one of three favorites selected, and the only pitch to be prototyped.
Executive Producer at Handheld Games
Senior Producer at Zynga
Art Director at Handheld Games
Creative Director at SK Planet
Senior Game Designer at Zynga
Art Director at Namco Networks
Director of Development at Handheld Games
Game Designer at Namco Networks
Engineer at Namco Networks
Animator at Handheld Games
Game Designer at Handheld Games
He is a great collaborator and fits in well with any team, and his understanding of games comes across in every facet of his work when he is diligently making new little worlds for people to play in.
Tech Support Supervisor at Perfect World
Associate Producer at Namco Networks
Assistant QA Lead at Namco Networks
Animator at Handheld Games
Senior 2d Artist at Zynga
Classmate at Digipen
of the Year*
2005
Editor's Choice
IGN
Ratchet & Clank: Going Mobile
Designer
of the Year*
2005
Player's Choice
IGN
Ratchet & Clank: Going Mobile
Designer
2005
Mobies Awards
Gamespot
Ratchet & Clank: Going Mobile
Designer
2007
Wireless Gaming World
Snoopy the Flying Ace
Designer
* The website showing this award is no longer available.
Project Wolf
Advanced Initiative
2022-3
Advanced Initiative
2022-3
Project wolf was a ...
Project Minigame
Advanced Initiative
2022-1
Advanced Initiative
2022-1
Project Glide
Advanced Initiative
2021-6
Advanced Initiative
2021-6
Project Potion
Advanced Initiative
2020-10
Advanced Initiative
2020-10
Intelligent Einstein
Side-Dish Interactive
2016-1
Side-Dish Interactive
2016-1
Stein-O-Matic
Side-Dish Interactive
2016-1
Side-Dish Interactive
2016-1
Star Ops
Regicide Games
2015-6
Regicide Games
2015-6
Star Force
Regicide Games
2015-1
Regicide Games
2015-1
Blister
Regicide Games
2014-6
Regicide Games
2014-6
You Me Wars
SK Planet
2014-3
SK Planet
2014-3
You Me Verse
SK Planet
2014-2
SK Planet
2014-2
Time Team
SK Planet
2014-1
SK Planet
2014-1
Farmville 2
Zynga
2012-12
Zynga
2012-12
Rich Dad Poor Dad
XeoDesign
2011-12
XeoDesign
2011-12
Tilt World
XeoDesign
2011-12
XeoDesign
2011-12
Seeds
Seeds
2011-11
Seeds
2011-11
NightHaven
Digital Chocolate
2011-1
Digital Chocolate
2011-1
Perfect Getaway
Perfect World
2010-1
Perfect World
2010-1
Stellar Tactics
Regicide Games
2009-2
Regicide Games
2009-2
Isometric Defense
Regicide Games
2009-1
Regicide Games
2009-1
Star Squad
Regicide Games
2008-12
Regicide Games
2008-12
Pac-Man Arcade Golf
Namco Networks
2008-1
Namco Networks
2008-1
Ninja Gaiden Mobile
Namco Networks
2007-8
Namco Networks
2007-8
Alpine Racer
Namco Networks
2007-7
Namco Networks
2007-7
Ridge Racer Zeebo
Namco Networks
2007-6
Namco Networks
2007-6
Pole Position
Namco Networks
2007-5
Namco Networks
2007-5
Sub-Nautica
Namco Networks
2007-4
Namco Networks
2007-4
Ghost Puzzler
Namco Networks
2007-3
Namco Networks
2007-3
Ms Pac-Man
Namco Networks
2007-2
Namco Networks
2007-2
Pac-Man
Namco Networks
2007-1
Namco Networks
2007-1
Snoopy the Flying Ace
Namco Networks
2006-11
Namco Networks
2006-11
Littlest Pet Shop
Handheld Games
2006-10
Handheld Games
2006-10
the Legend of Zorro
Handheld Games
2005-6
Handheld Games
2005-6
Shrek / Over the Hedge 5-in-1
Handheld Games
2005-5
Handheld Games
2005-5
Pixar Classics 5-in-1
Handheld Games
2005-4
Handheld Games
2005-4
Ratchet and Clank: Going Mobile
Handheld Games
2005-3
Handheld Games
2005-3
Spider-man 2: The Hero Returns
Handheld Games
2005-2
Handheld Games
2005-2
Ghost Busters
Handheld Games
2005-1
Handheld Games
2005-1
Nicktoons 5-in-1
Handheld Games
2004-12
Handheld Games
2004-12
Spaced Out Duck
Handheld Games
2004-11
Handheld Games
2004-11
Bugs Bunny Carrot Quest
Handheld Games
2004-11
Handheld Games
2004-11
Hyde and go Tweet
Handheld Games
2004-11
Handheld Games
2004-11
Trick Shot Golf
Digipen
2003-9
Digipen
2003-9
Fist of Fury Special
Will Perone
2001-9
Will Perone
2001-9
Black and Tan
Digipen
2002-1
Digipen
2002-1
Love thy Neighbor
Digipen
2001-9
Digipen
2001-9
Conquered Kingdoms
Digipen
2000-9
Digipen
2000-9
TI-BASIC adventures
Highschool
1999-4
Highschool
1999-4
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